About Me
I'm a Master Student studying Gamified Reality Applications for Real-world Challenges and Experiences (GRACE)
which is a joint study program offered by UAS St. Pölten (Austria), Saxion UAS (Netherlands), and Vidzeme UAS (Latvia).
Developing interactive and fun applications is something that has always peaked my interest. During my bachelor's study,
I was able to work on many different projects, further expanding my range of skills.
Starting out with programming Minigames, Tooling, and Complex Interactions,
I have since become more and more interested in the development of VR Applications.
Being able to have an impact on real world developments and problems is something that I have grown very passionate about,
which is why I'm pursuing this profession further, focusing on projects based on XR technology.
Solving problems and implementing scalable and reusable features, is something that I strive for. With my year-long experience in programming,
my confidence and quality has only grown.
If a solution to a problem needs to be found,
I'm always putting my best into discovering, and implementing it properly. No matter the challenge, my dedication never falters.
Though easy-going at heart, my skill to professionally explain and present the work done, has proven its value many times before. Proper communication is the key to success.
01.09.2026
Start of GRACE Master Studies
Beginning the Joint Master's program in Gamified Reality Applications for Real-world Challenges and Experiences, focusing on XR Technology. Participating Universities are UAS St. Pölten, Saxion UAS, and Vidzeme UAS.
14.07.2026
Graduated at Saxion University of Applied Sciences with an Average Grade of 9.
14.06.2026
Dementia Awareness (VR)
(1 Semester Development)
Using Unity, this project was developed to raise awareness about people with dementia. It featured many core VR functionalities supporting physics, combined with functional AI conversations.
27.01.2026
Wind Turbine Maintenance Simulation (VR)
(1 Semester Development)
This project was developed to better showcase the differences between doing maintenance in person, as opposed to using drones, using adaptive features such as Haptic Feedback.
2026
29.06.2025
Sealed Demo
(1 Semester Development)
A 2D-Puzzle-Game made in Godot, where choices mattered. This project featured many core game mechanics such as a save/load system, localization, and a dialogue system.
Only self-made assets were used.
31.01.2025
Internship: Anesthesiologist Trainer (VR)
A simulation to train students in applying Anesthesia onto patients. During my internship, this project was made in Unreal Engine and supports multiplayer with two different roles: Supervisor and Trainees.
29.01.2025
Procedural Art: Morthal
(6 Week Development)
Tooling created within Unity, to procedurally create a village inspired by a town from The Elder Scrolls V: Skyrim (Morthal).
10.01.2025
Defend the Towerrr
(6 Week Development)
A Tower-Defense game, focus of which was to have a clean Software-Architecture within a Unity project and C# scripts.
2025
30.06.2024
CMGoTime - VR Minigames
(6 Week Development)
A showcase project in Unity made for open-days, inspired by Richie’s Plank Experience. It featured three different minigames: fencing, painting, and welding, all played in VR.
10.06.2024
Ancient Puzzle
(6 Week Development)
A short 2D puzzle-game, created using MonoGame as Engine. This was done to get more familiar with using low-level engines.
09.04.2024
Connect 4
(6 Week Development)
A small multiplayer game of Connect 4. This was my first time implementing networking features within Unity and C# applications.
2024
09.11.2023
Battle Rounds
(6 Week Development)
A 2D round-based fight loop with RPG elements, programmed in C++.
06.10.2023
Fire Begone
(4 Week Development)
A first-person game, in which you would get taught fire-safety rules, within a fantasy setting. This was the first Unity project I was able to work on in a group setting.
08.07.2023
Speedy Hawkeye
(6 Week Development)
A small first-person game, in which you would have to shoot a bow and hit targets within a given amount of time. This was the first Unity project I was able to work on during my study.
24.02.2023
Pinata Blast
(2 Weeks Development)
A 2D bomberman-like local-multiplayer game. It was created in a group-setting, together with a custom controller.
04.02.2023
Back Home
(6 Weeks Development)
A 2D Platformer with bow-shooting elements and puzzles to solve. Using GameMaker 2 as Engine, this was my first time applying the Game Design principles taught by the teachers in the first semester of the study.
2023
01.12.2022
The Unwanted Haunted
(1 Week Development)
A Point & Click game with branching stories. After becoming familiar with game programming basics in the first months of the study, this was the first group project I could work on programming wise, using Processing as Engine.
01.09.2022
Start of Bachelor Studies at Saxion UAS
Began my study Creative Media and Game Technologies at Saxion University of Applied Sciences. This course takes 4 years to finish, and gives hands-on experiences in Game Development, individually and in teams.
01.07.2022
Finished a three-year long course having learned IT fundamentals, receiving my Fachabitur and completed Apprenticeship as the top of the class.
2022